You can only improve what you know the cause of, one of the reason for slow adoption in VR is sickness. As a designer it is our job to provide the best experience to our users, and this means understanding what UI and UX would be causing sickness and what can we do to avoid them.
Statically VR and AR are predicted to reach 443 million users based in 2025, yet are we ready to tackle this new field of design ? Designing 3D require complete new ways to UX thinking. The good news is that, while the technology is changing dramatically, the UX basic principle is consistent and only enriched from here. Join us as we leap into 3D Product Design. Say Bye to Frame and Say Hello to Spatial UI.
This workshop is for everyone who are interested in learning a human centered design in VR , designing the VR experience and who wants to join us on the journey from 2D into 3D space.